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Mobile Games Marketing Tips

VezTek USA – the Los Angeles California based mobile games studio – provides mobile games marketing as well as design and development of iPhone, iPad and Android games. VezTek’s upcoming 3D game, Space Race 3D for iOS and Android, features BAFTA award winning composer Jason Graves who is recently best known for his music for Tomb Raider (Square ENIX) and Dead Space (EA).

After the mobile game development phase, and the game is approved by Apple, the next goal is to get enough customers to download it. This process, to some degree, is a chicken and egg situation: one needs downloads to get on top of the ranking charts, but having a high ranking is what drives the download. This scenario appears discouraging; but fortunately it’s not completely out of the hands of the mobile games developers. After all, Apple approves and features new game apps every day.

So, what pleases Apple! Good design is certainly important. A game that has a polished design, is entertaining and is engaging certainly has a higher chance.

Game Design

Looking good is a matter of solid design. A good designer is crucial in order to create an engaging interface, logos, and screenshots that appear in the Apple iTunes Store. This collateral is what a potential customer sees at first, so they need to have a solid impact on their buying decision.

Game Features

The mobile games are developed in many different languages and tools but Objective C is standard. If you plan to develop the game yourself and don’t know Objective C, it would be a good idea to enlist the services of an Objective C programmer. the games should be thoroughly tested before any presentation to the potential buyers. An inexpensive method of testing is to recruit family and friends as testers. There are also professional firms that specialize in beta testing.

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VezTek is a full service mobile apps and games design, development and marketing firm. We partner with our clients for success – from idea to the app store. Please Contact Us today to discuss your mobile games and app development and marketing needs.We will bring your mobile app or mobile game idea to market quick.

Launch of iPhone 5 is Imminent! Images Leaked

iPhone 5

The launch of iPhone 5 could be imminent: first images with a video that discusses the parts of the Apple smartphone have already been published. The disclosure is provided by iLab: the repair shop reportedly  created a replica of the device from the leaks on components manufacturing.

Assuming the information is correct, the images of this new iPhone Smartphone home confirm that Apple will have to launch a new 19-pin connector at the bottom of the unit next to the entrance of the headphones which was above previous versions . Feature is revolutionary, no doubt.

It’s not  the first time that the images of iPhone 5 have emerged - in spite of the fact that even the launch of the device is not yet official. As many of us still remember CVG; rumors in in late May showed a metallic design similar to Apple’s notebooks . The great feature that stood out in time is that going to be thinner than other smartphones.

If you already know the components needed to build the new iPhone , in theory its launch should be imminent. The latest rumor pointing that September would be the launch date, and also the smartphone would go along with expected mini iPad.

If the release of iPhone 5 is scheduled for September, then, when will it be announced? August 7, 2012 would be the date as they have targeted key sites like GSMSpain. In theory, disclosure of the Smartphone would update us on price, features and their alleged support of IOS 6. Also, would end the generation of over-excitement at the mere alleged leak of images .

via Apple Mobile Phones – News – iPhone 5: First images of your design before launch.

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VezTek is a full service mobile apps and games development company. Security comes standard with our apps. Contact Us today to bring your mobile app or mobile game idea to market quick.

Apple’s App Discovery Lead On Google Is Shrinking

apple-vs-google-2

The number of applications for the iPhone which reached the top 100 songs of the rankings of the U.S. Apple App Store has decreased by 35%, according to a study we completed pursuant Search Xyologic. In April 2011, 422 applications have gone in the top 100 free iPhone applications, while in April 2012, 277 applications that made the cut.

The apps that reached the 100 Best rankings of U.S. App Store 35% drop, study linking Salary: BNO Have completed pursuant Search Xyologic. In April 2011, from 422,100 in sweats are the Best iPhone Free Applications Alles, IN mutandis to April 2012, 277 in Ontario fait sue the cut.

We call new EC classification to continue on Sinks from 58 to 33. Comparing 6497 THIS new iPhone apps free to April 2011 over 11,545 new iPhone applications AND Free in April 2012. Pendant will be together, you name the Top 100 who reach further without rankings store in the U.S. to close LITTLE Playing In Google removed the same choice, though on a smaller scale A.

The following table present study on his resume – you name it continue in the top 100 free apps and Des Their age year after the respective year (April 2011 vs April 2012) to the liver to the App Store Apple and Google Conference USA Unisn this ranking has sunk from 58 to 33. This compares with 6497 new free iPhone applications in April 2011 and 11 545 new free iPhone application in April 2012. During the same time, the number of requests that reach the top 100 rankings free in the U.S. shop Playing Google remained about the same thing, albeit on a smaller scale.

The following table provides a summary of the study – the number of requests in the top 100 free applications and their respective age year after year (April 2011 vs April 2012) for both the Apple App Store and Google Playing U.S.

Number of Apps and Their Age in the Top Free 100 – April 2011

Number of Apps and Their Age in The Top Free 100 – April 2012

What can we conclude from the data? Our results can be seen as another sign of the maturation of the platform, such as Kim-Mai Cutler said recently. Due to the way Apple App Store is designed, once the application is broken into lists of the best that one can be seen by real users, it gets a huge increase in downloads per day. There are different arguments to facts about Apple’s role in this system.

He is responsible for a smaller number of new (indie) applications and developers of Apple entering the ranking of the best free? Apple’s role to provide exposure of the “small” children? Interventions with well-documented in the Apple market over the last 12 months has favored the “big” guys?

Or were the “big fish” only able to use the dynamics of the App Store on your own behalf? You receive these letters to the editor “too” hard, making publishers “should” buy their way to acquiring users? I think these questions, while valid, are not important for the industry in general. The current model of the discovery and acquisition of user content on the Apple App Store is still better than the editors have managed to cope in the history of the mobile industry.

Acquisition of mobile users rose by a number of different times since he was a product manager of AdMob’s largest publisher in 2007, only peperonity mobile social network. In each period, the competitive balance, the key success factors, and opportunities in the market has changed and change the status quo.

I think the history of space can be divided into three “ages” of their business model based on the hit in 2008: first, the emergence of open mobile web, on the other hand, the Application of emerging economies, the third increase in the distribution model and analysis of payment.

User Acquisition in the era of the operator ecosystem until 2007

Although mobile has never been hotter with the increase of IOS and Android, which would never be expected to produce until 2007. Until then, mobile operators were the kings of the mobile phone industry: The mobile content industry and other industry suppliers of other shows lined to try to show their products at any direction operator who would listen. Phone users in the U.S. have been mostly using the portals of mobile operators / covered when they wanted to access the mobile Internet. Therefore new mobile content companies will attend the meeting after meeting to ensure that “make the offer from Verizon” or “deal with Vodafone” and often ask consumers to prepay for mobile content and give companies a large part of society.

The emergence of the Open Mobile in 2008

In 2008, cracks of this system began to appear. Increasingly, mobile users are mobile Internet access in the U.S. via browsers, driven by the emergence of MySpace and Facebook on the mobile.

In April 2008, Mike Arrington and Loopt TC cover the launch of a hype around mobile at the beginning of the valley. A growing number of employers were asked how to benefit from the trend. As these entrepreneurs have launched their new businesses, in turn, seeks to find the marketing strategies that will help guide the consumer, bypassing the operator. The concept of acquisition “Open Mobile” user has entered the mobile arena especially, Admob was on the receiving end of this trend. A significant percentage of revenue growth in 2008 came new, with many new businesses based on the VC-mobile content entering the arena. The industry went to the races they seemed.

The booming economy of the request

It is easy to forget that the financial crisis hit the U.S. economy in the fall of 2008 and rumors abounded of a slowdown in mobile advertising. A large number of mobile publishers are withdrawn from the market of mobile advertising, web-based and many venture capitalists make their investments in mobile consumer expectations.

It was not until the launch of the iPhone that someone saw dollar signs on your mobile.

Mobile application developers, VC-backed start-up by the advertisers jumped on the platform after Apple’s App Store launched, such as requests for AdMob ads in network performance.

Iryna Newman, Head of Mobile Marketing at Groupon:  “A big reason for optimized monetazation in apps is that apps finally solved the problem of user authentication, transaction history and payments. For example, within an app, you only have to log in once and provide your credit card information… you’re then stress-free every time you come back and all your transactions will be seamless.=

With mobile web, cookies are still unreliable and users often face obstacles as they try to sign up, purchase or complete everyday actions, having to remember their passwords and constantly re-enter credit card information. For the most part, mobile web users are having a frustrating experience.”

Back in November 2008, more than a year after the iPhone launch, Jason Spero (then the VP of Marketing at Admob) told me: “The iPhone market is exploding, Inventory is growing and advertisers are hungry for it.” Two drivers pushed revenues up at some ad networks that were tuned into the changes — specifically AdMob and Quattro Wireless. Above all, user acquisition based apps hit it off: Publishers of new mobile applications started paying other publishers every time a user clicked on their ad to download their applications. Second, brand advertisers sought to reach iPhone users as they surfed more frequently on their applications. Quattro was particularly good with these.

As the year unfolded, a new mobile platform gained traction on AdMob’s network: Android. By March 2010, Android surpassed the iPhone in terms of available inventory in the advertising market, accounting for a greater share of smartphone-served ads in the United States.

These days, the vast majority of U.S. mobile ad spend is in native mobile apps and not the mobile web. To web purists it may be surprising that developers continue to release thousands of native mobile apps each month. However, as U.S. advertisers continue to focus on advertising in apps and not the web and apps is where the monetisation of “free” mobile content in the U.S. is at.

A Note On Virality in mobile

One of the most common misconceptions of developers who entered mobile in recent years was their notions around the viability of “viral strategies” in mobile. Traditionally viral strategies that aresuccessful on the web had been destined to fail in mobile.

Some have argued that Kik’s early success was viral. However it was actually due to a clever use of the address book and invites and not viral in the strictest sense of the word. Not surprisingly this strategy got copied a lot, that it is until Path’s Addressbookgate more than a year later put an end to that.

An exception to the argument that “viral does not work in mobile” can be made around in-game mechanics in apps, specifically games.

The Rise Of The Paid Distribution Model & Analytics

The key ingredient for the emergence of the paid distribution model is the discovery that the most successful apps and especially some of the top mobile games were monetizing at impressive rates. Known economics has important implications. Developers now had apps where the cost of acquiring users through paid channels was less than the projected lifetime value of those acquired users. The revenue from these apps was used to subsidize the development and marketing of other titles in those publishers’ portfolios. They could continuously improve their apps using analytics.

While this approach has been known to social gaming, it’s been new to mobile.

Behind this a new set of mobile monetization and offer companies rose to the fore, particularly Tapjoy and Flurry.

The heyday of the associated practices so far was, probably, March 2011. In that month, Tapjoy was making more revenue than Admob, according to various sources I talked to.

How I Interpret The Data Of Our Study – This Trend Has Clear Winners And Losers

What that has meant is – and this is how I interpret the findings of our study – targeting and marketing spending has become far less efficient on iOS over the past few months. Says Christian Henschel, CEO of mobile monetisation company Adeven: “It is still very challenging for app developers and publishers to generate new (valuable) users. Banner advertising is not really working as costumer acquisition costs – specifically cost per downloads – have become very cost intensive.”
Michael Oiknine, CEO of mobile analytics company Apsalar, adds: “With the increasing number of apps in the market, the challenge for app developers and marketers is to not only get discovered, but also to drive engagement, retention, and monetization from their users.”

Alex Rosen, Director of Business Intelligence at Japanese gaming giant GREE, agrees: “It’s still very hard to uncover actual user demographics and therefore more challenging to direct marketing spend. The ability to better understand user bases and figure out the best analytical tools to make that happen is where the industry is going. There are great opportunities for developers, platforms, and advertising companies as analytic tools improve.”

In April 2011 Apple cracked down on the practice of incentivized pay-per-install, where developers offer their apps in other games and pay for downloads when players install their titles for virtual currency. Earlier this year Apple went against bots that have been used for well over a year to download apps until they reach the top of the charts where they can be seen by real users.

Then the cost to acquire users for mobile apps declined last month as ad networks and other channels scrambled to find a replacement for UDIDs, according to Fiksu. “As we’ve discussed in depth over the past several months, Apple’s planned phase-out of the UDID has resulted in significant confusion across the iOS app community. During this time of uncertainty, some marketers are looking more closely at Google Play to fuel their continued growth in mobile. And while we’d never suggest that the iOS market be ignored, Android’s Google Play offers a very compelling opportunity that can benefit app businesses in exceptional new ways” says Viki Zabala, Director of Marketing at Fiksu.

Iryna Newman, Head of Mobile Marketing at Groupon: “Imagine that there are only 50 spots on the front shelf at a department store. If you manage to get on that front shelf, you are guaranteed tens of thousands of high-quality “organic” buyers per day. And there is a clear path of getting there: get as many downloads as possible and get more than the next guy. The simplicity of this algorithm, fierce competition for the same rank spots and the powerful lift it provides, forced the whole mobile space to become very creative: from incentivized downloads to bot-farms. Rank in the App Store became the single most powerful marketing tool for all iOS developers, and under pressure of everyone competing for the same spots, developers became desperate for ways to boost their rank.

Says Deng-Kai Cheng, Co-founder of a productivity stealth startup: “While supply is up, overall paid distribution volume has been flat relative to user growth, and prices have stayed consistently high and will likely continue to go up. This is driven on the demand side mainly by two advertiser sources: game developers that can usually justify the high CPA, and big brands or VC backed startups that are flush with capital and are willing to pay the high prices. As paid distribution becomes more and more difficult on iOS, discovery will continue to increasingly become a game of winners and losers. It thus becomes a self fulfilling cycle for large developers. They have a large install base to cross promote new apps from and they have the cash flow to pay the high prices for distribution.“

Alex Rosen, Director of Business Intelligence at GREE, is more optimistic: “I think it’s becoming less about driving the most users and more about finding the right users and although it’s doable, it is still not an easy process. The analytics are getting there but still need to evolve to meet the needs of the changing market. “

Mobile Platform Competition Is Good For Mobile Publishers

On the face of it iOS is still – by a wide margin – more lucrative per user than Android or Facebook,according to data from analytics provider Flurry and top-tier developers like EA Popcap.Revenues on iOS have grown considerably year over year.

But a smaller amount of developers benefiting from it must be concern for Apple.

In sheer reach for user – measured in monthly app downloads – Android is already considerably outpacing iOS.

In a publisher world of reduced efficiency of distribution and raised costs, Apple is creating a flaw in its ecosystem that hopefully will not grow with time.

Publishers, either way, should continue to be bullish about creating mobile content. For the first time in history they can truly rely on competition between platforms – especially from Android andAmazon –  to be a major incentive for all players that drives discovery and marketing of their content forward.

Source: Apple’s App Discovery Lead On Google Is Shrinking, But Mobile Publishers Shouldn’t Be Too Worried | TechCrunch.

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Mobile App Companies Posting More Privacy Policies

iPhone PrivacyAs U.S. regulators and lawmakers push to see more privacy policies take hold in the mobile apps space, it appears app developers (and their lawyers) are taking note. Between September 2011 and June 2012 the Future of Privacy Forum think tank found a big spike in the percentage of top-selling apps sold for Apple and Google devices that incorporate privacy policies for user data, according to a new study.

Between Apple Inc. and Google Inc.’s respective platforms for apps, customers download more than 1 billion apps each month.

On Apple’s iOS App Store platform—which sells apps exclusively for the iPhone, iPad, and other Apple devices—the percentage of free apps that offer users some kind of privacy policy doubled, from 40 percent to 80 percent, compared to an FPF study conducted last year. The percentage of paid apps with privacy policies increased from 60 percent to 64 percent.

On the Google Play app platform—which distributes apps for a wide range of Android-based devices—the percentage of free apps with a privacy policy increased from 70 percent to 76 percent. The percentage of paid apps with privacy policies increased from 30 percent to 48 percent.

Amazon’s Kindle Fire Appstore is the new kind on the block, having launched in March 2011 to sell Android apps for Amazon’s proprietary devices. The study found that 48 percent of their free apps and paid apps alike come with a privacy policy.

Several app-focused regulatory developments occurred this year. In February, the Federal Trade Commission released a report that showed many apps aimed at children still lack privacy policies. That same month, the California Attorney General Kamala Harris reached an agreement with developers and platforms concerning compliance with the state’s Online Privacy Protection Act, which mandates that web companies inform California residents about how their personal identifying information is collected.

Facebook recently signed onto that agreement, as well, joining Apple, Google, Amazon, Microsoft, Research in Motion, and Hewlett-Packard.

“This study concludes that app developers have begun to heed the call for privacy policies,” the report states.

The report examined the 150 most popular apps across the Apple, Google, and Amazon platforms. Half of the apps were free and half were paid.

The researchers looked in a few different places to see if the app had a privacy policy, including on the listing page of the particular app store and within the app itself. If the researchers couldn’t identify a privacy policy in either of those locations, they searched the developer’s website for a privacy policy that covered mobile apps.

All in all, the survey found that 61.3 percent of the top apps have a privacy policy. Free apps were more likely to have one than paid apps: 69.3 percent of free apps have a privacy policy vs. 53.3 percent of paid apps.

What accounts for that difference? “Free apps are more likely to have been required by an ad network to disclose tracking practices,” the authors say.

In particular, the study highlights the progress made toward compliance with the California law. As part of the California AG’s agreement with the major app sellers, those providers agreed to “make it easier for consumers to find and review an app’s privacy policy before downloading it,” according to the report. The companies can do that by creating:

Either (a) an optional data field for a hyperlink to the app’s privacy policy or a statement describing the app’s privacy practices or (b) an optional data field for the text of the app’s privacy policy or a statement describing the app’s privacy practices . . .

The FPF study found that across the iOS, Android, and Kindle Fire platforms, 22.7 percent of free apps and 13.3 percent of paid apps provide access to a privacy policy on the app store listing page.

So while the authors note that app companies still have a long way to go to reach full compliance, the stats show that “app developers are making significant improvements toward complying with California law by posting privacy policies.”

via Mobile App Companies Posting More Privacy Policies.

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iOS customers worth an average of $1000 each to Apple

A new study has highlighted the loyalty of iPad and iPhone users, who are so unlikely to switch from Apple’s iOS to another platform that an analyst believes they are worth almost US$295 billion cumulatively, which is more than half of Apple’s current market cap.

Apple Insider reports that Goldman Sachs analyst Bill Shope has conducted consumer survey of more than 1,000 Apple device owners, and has reached the conclusion that the average single iOS customer is worth US$1,053 to Apple.

That figure is based on the assumption that the average iOS device for the June quarter is sold at US$535 with five percent erosion, gross margin is 45 percent and annual defections are five per cent.

“This implies a cumulative iOS customer value of nearly US$295 billion on today’s installed base, without any consideration for the content services or peripherals streams, or for the platform’s growth potential,” Shope wrote in a note to investors last week.

Through his survey, Shope found that 71 percent of the iOS device owners polled said it is highly likely that their next smartphone or tablet will be an Apple device. Only one percent said that it was “unlikely” that they would choose Apple again.

When asked whether a discount would convince them to switch to another platform, 21 percent of the Apple device owners said that no discount would make it worthwhile. A discount of 21-30 percent was the most popular choice, with 23 percent claiming that they would consider platform switching with a price discount within that range.

Overall, 61 percent of the participants said that it would take a discount of 30 percent or more to get them to choose a non-Apple mobile device.

Shope’s research found that 30 percent of his poll’s participants are paying for extra storage capacity in iCloud or iTunes Match, services that could add switching costs for customers with more than one device.

“Considering that Apple has disclosed that it has 120 million iCloud users as on its earnings release on April 24, this is quickly becoming yet another high-margin revenue stream for the company,” wrote Shope. “More important, however, this also suggests that a large portion of Apple’s installed base is adding yet another source of explicit switching costs.”

Overall, Shope’s survey has led him to estimate that it costs iOS users between US$122 and US$301 to switch to a different mobile platform, implying that it would take a discount of almost half price in order to make a switch inexpensive.

via iOS customers worth an average of $1000 each to Apple – Macworld Australia.

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iPhone 3GS Likely to Extinct for Not Supporting Retina Display

It would appear that one of the old favourite iPhone handsets will soon be hanging up its boots, after Apple asked that developers send screenshots of their apps with Retina Display resolution or higher.

“When you create or update your apps in iTunes Connect, you must upload screenshots that are high-resolution. We require your screenshots as high-resolution images so that your app is optimized for the Retina display,” Apple requested.

Many draw a single conclusion from this request: Apple intends to kill the older non-retina iPhone 3GS, when the sixth generation iPhone (5) hits the market. Production of the 3-year-old iPhone, which is currently available on carrier contracts for free, would therefore be terminated, Cult of Mac reports.

The Retina Display resolution, 960 x 540 pixels, is featured in iPhone 4S, iPhone 4 and latest iPod touch. The old timer iPhone 3GS has a display with a resolution of 480 x 320 pixels, and apparently it’s heading towards extinction.

More specifically, Apple has asked developers to upload to iTunes screenshots of their apps with the following requirements: “960 x 640, 960 x 600, 640 x 960, or 640 x 920 pixels. Images must be at least 72 dpi, in the RGB color space, and the file must be .jpeg, .jpg, .tif, .tiff, or .png. You can update your screenshot files at any time in iTunes Connect.”

This would make sense to drop the 3GS, since having three handsets concurrently would match Apple’s present strategy, with the iPhone 4 being the new ‘low-end’ model, and the iPhone 5 (we think this time) the new top dog.

via Death Knell for iPhone 3GS? Apple Demands Retina Display Optimized Apps | ITProPortal.com.

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Most Expensive iPhone Apps Money can Buy

In a world where smartphone users cringe at the thought of paying more than 99 cents for the latest apps, can you imagine paying $1,000 for an iPhone app that, say, helps ease your stuttering? How about paying that much for an app that helps you prepare for the state bar exam? Those are just a sample of the mobile apps that are part of an elite list of software for your iPhone or iPad — the most expensive apps on the iTunes App Store. Here are some of the costliest iTunes apps, according to mobile app data analysts Distimo. Agro (iPhone/iPad, $999.99) » This app helps agronomists (they study soil management and the production of field crops) create and distribute field inspection reports. “No matter what field of agronomy you specialize in, vineyards, orchards, broad acre farming, sugar cane or small-time domestic, this app will save you time and increase your bottom line by eliminating duplication of paperwork,” according to its iTunes description. MobiGage Laser (iPhone/iPad, $999.99) » A metrology application that works with a Leica laser for the measuring of materials in manufacturing plants. It can be used in the production of airplanes and cars, for example. “The reason it’s $1,000 is because Apple won’t let us charge $25,000. That is what the competition is charging for their PC versions,” said Frank Ruotolo, president of Titansan Engineering, which makes MobiGage. BarMax (iPhone/iPad, $999.99) » BarMax is a prep course for either the California or New York bar exam. It comes with past test questions, essays and audio lectures. The company also is planning to produce courses for Texas, Illinois and Florida. And at 1.4 gigabytes, it’s also one of the largest apps in iTunes. Sina Mobasser, co-founder of TestMax Inc., which makes the app, says at $1,000 his app is still a much better value than using more traditional courses.

“The most popular player in [this field] still relies on sending you 50 pounds of books and an iPod full of audio lectures,” said Mobasser, who said about 500 students have purchased the app. “And they charge close to $4,000.”

iStutter (iPhone, $999.99) »

This app helps stutterers with their speech. “It analyzes vocal fold activity and selectively provides delayed auditory feedback (DAF) when the user’s speech is too fast or the user is stuttering,” according to its description.

iVIP Black (iPhone, $999.99) »

A “premium lifestyle” app that’s like a license for the good life, it gets you personalized attention and special treatment at select luxury venues such as hotels and resorts. It also allows you to book private jets, yachts, private islands and more. To even own this app, the user must certify that he or she has a net worth of at least $1 million.

Engine Connect (iPad, $999.99) »

Now, TV weather forecasters, sportscasters and news anchors can use an iPad to manipulate animations and graphics such as weather maps on the television screen as viewers watch them.

Android apps

Unlike iTunes, where there are restrictions against selling joke apps that do nothing for exorbitant prices, the Android Market is rife with such apps. They make up some of the most expensive for Android phones, according to Distimo.

Black Diamond ($200) »

All this nonfunctioning app does is give you a wallpaper of a black diamond. “Own the most expensive app in the Market. Just Because I’m rich and I can!!” according to its description. (Meanwhile, the Blue Diamond app, which is exactly the same except for the color, is now available for free!)

Vuvuzela World Cup Horn Plus ($200) »

At least this app does something. Shake it and a vuvuzela horn on the screen begins to blare. Shake it again and it stops.

via The most expensive iPhone apps money can buy | The Salt Lake Tribune. __________________________________________________________
If you’ve been thinking about getting your own mobile app developed for your business, or to turn your mobile app idea into a marketable product, Los Angeles California based mobile apps development firm is your one stop shop for all major platforms including Apple iOS  (iPhone and iPad devices), Google Android , and RIM Blackberry. Our private label mobile apps development division provides mobile app development services to its wide network of Resale Partners. Call 310.928.3514, email info@veztekUSA.com, or use the online form to request a no obligation free price quote 

NYPD Employs an iPhone App to Track Stolen iPhones

NYPD wants to track stolen mobile iPhones: Yep, there’s an app for that too. According to an internal training memo, NYPD is teaching its officers to use the Find My iPhone application to track down the stolen iPhones.

“All over the city, cops have been trained. It’s something we’re hoping to see success in,” said a Brooklyn police source, who added that sergeants are showing officers and detectives how to use the iPhone app.

The NYPD sent the training memo to city precincts in early January in an effort to fight the soaring number of iPhone thefts citywide.

“If a complainant is reporting the theft of an Apple Corp. product, ascertain if they have access to Apple’s ‘cloud’ environment AND have previously activated ‘location services’ on said device,” the memo says. The stolen phone must be turned on for Find My iPhone to work, and its user must have an Apple iCloud account. The app can’t work if the stolen iPhone’s GPS-linked Location Services are turned off. Cops can use the app to have the stolen iPhone play an audible alert, lock the phone or permanently erase its data.

“Is it helping? Yes,” a Manhattan police source said. “It’s another tool to locate the phone and apprehend the perp.” But cops are still literally being left to their own devices in employing this new crime-fighting technique. The NYPD is not providing iPhones, so far relying on the fact that enough officers already carry the ubiquitous smartphones.

In the first reported use of Find My iPhone by a New York cop, Officer Robert Garland employed his own device to track down a suspect in the theft of a 24-year-old woman’s phone from Tuci Italia, a clothing store on Sixth Avenue near 57th Street, on Jan. 26. Garland busted George Bradshaw, 40, of Brownsville, Brooklyn, 10 blocks away, on 49th Street and Eighth Avenue, after using the app to make the pilfered phone ring. It allegedly was found in Bradshaw’s boot.

via NYPD cops learning to use Find My iPhone app to catch thieves – NYPOST.com.
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If you are interested in getting a mobile app developed for your business, or to turn your mobile app idea into a marketable product, Los Angeles California based mobile apps development company Veztek USA is your one stop shop. We provide mobile apps and games development and consulting services for all major platforms including Apple iOS  (iPhone and iPad devices), Google Android , and RIM Blackberry. Our private label mobile apps development division provides mobile app development services to its wide network of Resale Partners. Call 310.928.3514, email info@veztekUSA.com, or use the online form to request a no obligation free price quote 

5 Free Mobile Apps for Valentine’s Day

Let out your romantic side with the help of your iPhone

Next Tuesday is Valentine’s Day and if you feel like declaring your love for your sweetheart, there are plenty of ways your smartphone can help in your quest to shower your beloved with affection. But rather than a text or a phone call, why not check out the hundreds of Valentine’s Day related apps that let you do everything from send personalized greetings cards to find a partner online with your Apple iPhone. Here’s our five favourite iPhone apps for Valentine’s Day.

Touchnote Postcards

With this app you can print photos from your Facebook or those stored on your Apple iPhone into unique postcards and greetings cards, that you can add text to and then have delivered right to your beloved’s door.

ChuChuTune

If music is the food of love, then it’s well worth checking out how compatible you and your sweetheart are based on your musical tastes. To do this, simply download this free app on yours and your other half’s iPhone, then press Play and face the screens of the handsets together. The app will then play a random playlist from the tracks stored on your phone and work out if you’re compatible.

Plenty of Fish

Of course, if you don’t have a partner to shower with gifts and affection this Valentine’s Day, why not employ the help of an internet dating service to find one. Unlike of services, such as match.com, PlentyofFish allows you to send emails to potential suitors for free.

Happy Talking Cupid

Not only does this cute cupid repeat anything you say to him, you can also tickle him and even have your photo taken with him, which you can customise with a Valentine’s message and share with friends and family.

Romantic Ideas 500

If you’re stuck for something romantic to do on Valentines Day, this free app offers hundreds of ideas that are sure to get your in your partner’s good books.

via Best iPhone apps: Five free apps for Valentine’s Day – PC Advisor.

Blackberry App Developers Richer Than iPhone or Android App Developers

RIM Blackberry claims that 13% of the Blackberry app developers have already earned $100K from the Blackberry App World. RIM further reported that their users download 6 million Blackberry Apps every day – or more paid downloads than the on the Android market. These intriguing numbers were published in a CBS News article today. Well, as always, the devil is in the details. One must wonder if the reported Blackberry Apps dollars also include revenue resulting from a consulting stunt that starts as an app download.

Even so, RIM appears to be the only platform vendor willing to offer even a clue about how it spreads the wealth. That Apple and Google haven’t touted the riches flowing to their broader developer community suggests that only a tiny minority are making big bucks churning out apps for iPhone and Android.

The future of mobile may well be with Apple and Google. For now, though, developers might be far better off focusing first on BlackBerry, growing into big fish in relatively small ponds with far fewer competitors, and then moving their hits over to the other platforms.

When you own an independent business, you sometimes have to see through the popular wisdom and head right to where the zeros accumulate to the left of the decimal point.

via BlackBerry apps more lucrative than iPhone? – CBS News.

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